You know when it seems all is right, the least of things let you down. As it may be, again, Gamemaker had an update. Nothing unusal, updated as normal. Went and loaded B.i.T, same as always, ran the game as always and had an error. Strange not unusual though. I reviewed the error and supposedly gms could not find the assets I just created last week. Ran it again and more errors. Okay update to to gms was a flop, reinstall. Ran again, same error except now the files are loading as iOS. Anyone knows me and the bane of Apple in this world. Tried again. New error, same reference. Checked the folder. No assets. Same files, and same bat file. Can't figure out the issue. File reverences are logged in as iOS. Removed the file lines, no file load. okay delete folder, get backup copy, reload file, same problem. Files associated with iOS. I DIDN"T EVEN LOAD THE VERSION OF iOS TO GMS TO BEGIN WITH! No idea what the heck gms did. Reloaded gms, runtime files, same problem. Okay reverted back to previous stable version. Won't read the backup files or even load the assets. So all in all, all copies of B.i.T are useless. Spent most of the weekend finding a workaround to no avail. Seems as it will be a total restart. Well, push back again. Will see how it moves forward in the months ahead. Although going to build a differnt route with programming first and then a change up to the assets as I go. Bad taste about the whole ordeal. But its life I guess. Pressing forward. Oh and never knew that saving to the cloud was a big issue for gms. Had to fix save file location.